Wednesday, April 15, 2009

Mellencamp challenges the arguments regarding virtual technologies and immersive experiences in Scott Bukatman’s “Zooming Out” in his text. He questions weather it’s appropriate for Bukatman to use the term “kaleidoscopic perception” and “terminal identity” when referring to the movie the Matrix. Mellencamp argues that that the narrative within these technological effects driven films is being subverted. He talks about the visual effects in this article, he states that special effects in the digital age are helping enhance the narrative which disagrees with Buktaman that narratives are being dulled down due the special effects.
Mellencamp then argues that the Matrix is more of a gaming experience than a traditional film viewing experience because we view the events and narrative similar to what gamers view video games as. It’s more of a first person viewer game that you experience while playing video games in a first-person shooter. There’s also attention directed right to the camera when Morpheus looks directly at the camera, depicted viewers at part of the game.

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